#include <OgreCompositorPassUavDef.h>
◆ TextureSource()
◆ access
◆ externalTextureName
String Ogre::CompositorPassUavDef::TextureSource::externalTextureName |
Name of the external texture, if empty, textureName is used.
◆ mipmapLevel
int32 Ogre::CompositorPassUavDef::TextureSource::mipmapLevel |
◆ mrtIndex
uint32 Ogre::CompositorPassUavDef::TextureSource::mrtIndex |
Index in case of MRT. Ignored if textureSource isn't mrt.
◆ pixelFormat
PixelFormat Ogre::CompositorPassUavDef::TextureSource::pixelFormat |
◆ textureName
IdString Ogre::CompositorPassUavDef::TextureSource::textureName |
Name of the texture (can come from input channel, local textures, or global ones) Not used if externalTextureName is not empty.
◆ uavSlot
uint32 Ogre::CompositorPassUavDef::TextureSource::uavSlot |
Index of texture unit state to change.
The documentation for this struct was generated from the following file: