#include <OgreD3D11VertexArrayObject.h>
◆ D3D11VertexArrayObjectShared()
◆ mIndexBuffer
      
        
          | ID3D11Buffer* Ogre::D3D11VertexArrayObjectShared::mIndexBuffer | 
      
 
 
◆ mIndexFormat
      
        
          | DXGI_FORMAT Ogre::D3D11VertexArrayObjectShared::mIndexFormat | 
      
 
 
◆ mOffsets
      
        
          | UINT Ogre::D3D11VertexArrayObjectShared::mOffsets[16] | 
      
 
 
◆ mStrides
      
        
          | UINT Ogre::D3D11VertexArrayObjectShared::mStrides[16] | 
      
 
 
◆ mVertexBuffers
      
        
          | ID3D11Buffer* Ogre::D3D11VertexArrayObjectShared::mVertexBuffers[16] | 
      
 
 
The documentation for this struct was generated from the following file: