OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include <OgreGL3PlusHlmsPso.h>
@See HlmsPso.
We cache some conversion values here to avoid doing it every time we set the Pso
GLenum Ogre::GL3PlusHlmsPso::blendFunc |
GLenum Ogre::GL3PlusHlmsPso::blendFuncAlpha |
GLenum Ogre::GL3PlusHlmsPso::cullMode |
GLenum Ogre::GL3PlusHlmsPso::depthFunc |
GLboolean Ogre::GL3PlusHlmsPso::depthWrite |
GLenum Ogre::GL3PlusHlmsPso::destBlend |
GLenum Ogre::GL3PlusHlmsPso::destBlendAlpha |
GLSLShader* Ogre::GL3PlusHlmsPso::domainShader |
bool Ogre::GL3PlusHlmsPso::enableAlphaBlend |
GLSLShader* Ogre::GL3PlusHlmsPso::geometryShader |
GLSLShader* Ogre::GL3PlusHlmsPso::hullShader |
GLSLShader* Ogre::GL3PlusHlmsPso::pixelShader |
GLenum Ogre::GL3PlusHlmsPso::polygonMode |
GLenum Ogre::GL3PlusHlmsPso::sourceBlend |
GLenum Ogre::GL3PlusHlmsPso::sourceBlendAlpha |
GLSLShader* Ogre::GL3PlusHlmsPso::vertexShader |