OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include <OgreGLES2HlmsPso.h>
@See HlmsPso.
We cache some conversion values here to avoid doing it every time we set the Pso
GLenum Ogre::GLES2HlmsPso::blendFunc |
GLenum Ogre::GLES2HlmsPso::blendFuncAlpha |
GLenum Ogre::GLES2HlmsPso::cullMode |
GLenum Ogre::GLES2HlmsPso::depthFunc |
GLboolean Ogre::GLES2HlmsPso::depthWrite |
GLenum Ogre::GLES2HlmsPso::destBlend |
GLenum Ogre::GLES2HlmsPso::destBlendAlpha |
bool Ogre::GLES2HlmsPso::enableAlphaBlend |
GLSLESShader* Ogre::GLES2HlmsPso::pixelShader |
GLenum Ogre::GLES2HlmsPso::polygonMode |
GLenum Ogre::GLES2HlmsPso::sourceBlend |
GLenum Ogre::GLES2HlmsPso::sourceBlendAlpha |
GLSLESShader* Ogre::GLES2HlmsPso::vertexShader |