#include <OgreQuake3Shader.h>
◆ addressMode
TextureUnitState::TextureAddressingMode Ogre::Quake3Shader::Pass::addressMode |
◆ alphaFunc
◆ alphaVal
◆ animFps
Real Ogre::Quake3Shader::Pass::animFps |
◆ animNumFrames
◆ blend
◆ blendDest
◆ blendSrc
◆ customBlend
bool Ogre::Quake3Shader::Pass::customBlend |
◆ depthFunc
◆ flags
◆ frames
String Ogre::Quake3Shader::Pass::frames[32] |
◆ rgbGenFunc
GenFunc Ogre::Quake3Shader::Pass::rgbGenFunc |
◆ rgbGenParams
Real Ogre::Quake3Shader::Pass::rgbGenParams[4] |
◆ rgbGenWave
WaveType Ogre::Quake3Shader::Pass::rgbGenWave |
◆ tcModRotate
Real Ogre::Quake3Shader::Pass::tcModRotate |
◆ tcModScale
Real Ogre::Quake3Shader::Pass::tcModScale[2] |
◆ tcModScroll
Real Ogre::Quake3Shader::Pass::tcModScroll[2] |
◆ tcModStretchParams
Real Ogre::Quake3Shader::Pass::tcModStretchParams[4] |
◆ tcModStretchWave
WaveType Ogre::Quake3Shader::Pass::tcModStretchWave |
◆ tcModTransform
Real Ogre::Quake3Shader::Pass::tcModTransform[6] |
◆ tcModTurb
Real Ogre::Quake3Shader::Pass::tcModTurb[4] |
◆ tcModTurbOn
bool Ogre::Quake3Shader::Pass::tcModTurbOn |
◆ texGen
TexGen Ogre::Quake3Shader::Pass::texGen |
◆ textureName
String Ogre::Quake3Shader::Pass::textureName |
The documentation for this struct was generated from the following file: