OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::Quake3Shader::Pass Struct Reference

#include <OgreQuake3Shader.h>

Public Attributes

TextureUnitState::TextureAddressingMode addressMode
 
CompareFunction alphaFunc
 
unsigned char alphaVal
 
Real animFps
 
unsigned int animNumFrames
 
LayerBlendOperation blend
 
SceneBlendFactor blendDest
 
SceneBlendFactor blendSrc
 
bool customBlend
 
CompareFunction depthFunc
 
unsigned int flags
 
String frames [32]
 
GenFunc rgbGenFunc
 
Real rgbGenParams [4]
 
WaveType rgbGenWave
 
Real tcModRotate
 
Real tcModScale [2]
 
Real tcModScroll [2]
 
Real tcModStretchParams [4]
 
WaveType tcModStretchWave
 
Real tcModTransform [6]
 
Real tcModTurb [4]
 
bool tcModTurbOn
 
TexGen texGen
 
String textureName
 

Member Data Documentation

◆ addressMode

TextureUnitState::TextureAddressingMode Ogre::Quake3Shader::Pass::addressMode

◆ alphaFunc

CompareFunction Ogre::Quake3Shader::Pass::alphaFunc

◆ alphaVal

unsigned char Ogre::Quake3Shader::Pass::alphaVal

◆ animFps

Real Ogre::Quake3Shader::Pass::animFps

◆ animNumFrames

unsigned int Ogre::Quake3Shader::Pass::animNumFrames

◆ blend

LayerBlendOperation Ogre::Quake3Shader::Pass::blend

◆ blendDest

SceneBlendFactor Ogre::Quake3Shader::Pass::blendDest

◆ blendSrc

SceneBlendFactor Ogre::Quake3Shader::Pass::blendSrc

◆ customBlend

bool Ogre::Quake3Shader::Pass::customBlend

◆ depthFunc

CompareFunction Ogre::Quake3Shader::Pass::depthFunc

◆ flags

unsigned int Ogre::Quake3Shader::Pass::flags

◆ frames

String Ogre::Quake3Shader::Pass::frames[32]

◆ rgbGenFunc

GenFunc Ogre::Quake3Shader::Pass::rgbGenFunc

◆ rgbGenParams

Real Ogre::Quake3Shader::Pass::rgbGenParams[4]

◆ rgbGenWave

WaveType Ogre::Quake3Shader::Pass::rgbGenWave

◆ tcModRotate

Real Ogre::Quake3Shader::Pass::tcModRotate

◆ tcModScale

Real Ogre::Quake3Shader::Pass::tcModScale[2]

◆ tcModScroll

Real Ogre::Quake3Shader::Pass::tcModScroll[2]

◆ tcModStretchParams

Real Ogre::Quake3Shader::Pass::tcModStretchParams[4]

◆ tcModStretchWave

WaveType Ogre::Quake3Shader::Pass::tcModStretchWave

◆ tcModTransform

Real Ogre::Quake3Shader::Pass::tcModTransform[6]

◆ tcModTurb

Real Ogre::Quake3Shader::Pass::tcModTurb[4]

◆ tcModTurbOn

bool Ogre::Quake3Shader::Pass::tcModTurbOn

◆ texGen

TexGen Ogre::Quake3Shader::Pass::texGen

◆ textureName

String Ogre::Quake3Shader::Pass::textureName

The documentation for this struct was generated from the following file: