OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Holds the results of a scene query. More...
#include <OgreSceneQuery.h>
Public Member Functions | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
Public Attributes | |
SceneQueryResultMovableList | movables |
List of movable objects in the query (entities, particle systems etc) | |
SceneQueryResultWorldFragmentList | worldFragments |
List of world fragments. | |
Holds the results of a scene query.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
SceneQueryResultMovableList Ogre::SceneQueryResult::movables |
List of movable objects in the query (entities, particle systems etc)
SceneQueryResultWorldFragmentList Ogre::SceneQueryResult::worldFragments |
List of world fragments.