Definition of how to populate a 'slot' in the terrain group.
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#include <OgreTerrainGroup.h>
Definition of how to populate a 'slot' in the terrain group.
◆ TerrainSlotDefinition()
Ogre::TerrainGroup::TerrainSlotDefinition::TerrainSlotDefinition |
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◆ ~TerrainSlotDefinition()
Ogre::TerrainGroup::TerrainSlotDefinition::~TerrainSlotDefinition |
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◆ freeImportData()
void Ogre::TerrainGroup::TerrainSlotDefinition::freeImportData |
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Destroy temp import resources.
◆ useFilename()
void Ogre::TerrainGroup::TerrainSlotDefinition::useFilename |
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◆ useImportData()
void Ogre::TerrainGroup::TerrainSlotDefinition::useImportData |
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◆ filename
String Ogre::TerrainGroup::TerrainSlotDefinition::filename |
Filename, if this is to be loaded from a file.
◆ importData
Import data, if this is to be defined based on importing.
The documentation for this struct was generated from the following file: