OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::TextureDefinitionBase::BufferDefinition Struct Reference

#include <OgreTextureDefinition.h>

+ Inheritance diagram for Ogre::TextureDefinitionBase::BufferDefinition:

Public Member Functions

 BufferDefinition (IdString _name, size_t _numElements, uint32 _bytesPerElement, uint32 _bindFlags, float _widthFactor, float _heightFactor)
 
void _setName (IdString newName)
 Do not call directly.
 
IdString getName (void) const
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 

Public Attributes

uint32 bindFlags
 
uint32 bytesPerElement
 
float heightFactor
 
IdString name
 
size_t numElements
 
float widthFactor
 Sometimes buffers can be used as a plain-array contiguous image (instead of the swizzled pattern from textures).
 

Constructor & Destructor Documentation

◆ BufferDefinition()

Ogre::TextureDefinitionBase::BufferDefinition::BufferDefinition ( IdString  _name,
size_t  _numElements,
uint32  _bytesPerElement,
uint32  _bindFlags,
float  _widthFactor,
float  _heightFactor 
)
inline

Member Function Documentation

◆ _setName()

void Ogre::TextureDefinitionBase::BufferDefinition::_setName ( IdString  newName)
inline

Do not call directly.

See also
TextureDefinition::renameBuffer instead.

◆ getName()

IdString Ogre::TextureDefinitionBase::BufferDefinition::getName ( void  ) const
inline

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info

Member Data Documentation

◆ bindFlags

uint32 Ogre::TextureDefinitionBase::BufferDefinition::bindFlags

◆ bytesPerElement

uint32 Ogre::TextureDefinitionBase::BufferDefinition::bytesPerElement

◆ heightFactor

float Ogre::TextureDefinitionBase::BufferDefinition::heightFactor

◆ name

IdString Ogre::TextureDefinitionBase::BufferDefinition::name

◆ numElements

size_t Ogre::TextureDefinitionBase::BufferDefinition::numElements

◆ widthFactor

float Ogre::TextureDefinitionBase::BufferDefinition::widthFactor

Sometimes buffers can be used as a plain-array contiguous image (instead of the swizzled pattern from textures).

The formula to calculate final num elements is : finalNumElements = numElements; if( widthFactor > 0 ) finalNumElements *= (widthFactor * width); if( heightFactor > 0 ) finalNumElements *= (heightFactor * height); For example if you want to do 512 x height; just set numElements to 512 and heightFactor to 1. Since there are no pixel formats, the bytesPerElement controls such such thing (eg. 4 bytes for RGBA8888)


The documentation for this struct was generated from the following file: