#include <OgreUnlitProperty.h>
◆ AnimationMatricesPerBuffer
◆ BlendModeIndex0
◆ BlendModeIndex1
◆ BlendModeIndex10
◆ BlendModeIndex11
◆ BlendModeIndex12
◆ BlendModeIndex13
◆ BlendModeIndex14
◆ BlendModeIndex15
◆ BlendModeIndex2
◆ BlendModeIndex3
◆ BlendModeIndex4
◆ BlendModeIndex5
◆ BlendModeIndex6
◆ BlendModeIndex7
◆ BlendModeIndex8
◆ BlendModeIndex9
◆ Diffuse
Whether uses material's colour.
◆ DiffuseMap
◆ DiffuseMapPtrs
◆ ExponentialShadowMaps
◆ HasPlanarReflections
◆ HwGammaRead
◆ HwGammaWrite
◆ MaterialsPerBuffer
◆ NumArrayTextures
Number of texture arrays actually baked.
◆ NumTextures
◆ OutUvCount
◆ OutUvHalfCount
◆ SignedIntTex
◆ TexMatrixCount
◆ TexMatrixCount0
◆ TexMatrixCount1
◆ TexMatrixCount2
◆ TexMatrixCount3
◆ TexMatrixCount4
◆ TexMatrixCount5
◆ TexMatrixCount6
◆ TexMatrixCount7
◆ TextureMatrix
◆ UvDiffuse0
UV source # assigned to each texture.
◆ UvDiffuse1
◆ UvDiffuse10
◆ UvDiffuse11
◆ UvDiffuse12
◆ UvDiffuse13
◆ UvDiffuse14
◆ UvDiffuse15
◆ UvDiffuse2
◆ UvDiffuse3
◆ UvDiffuse4
◆ UvDiffuse5
◆ UvDiffuse6
◆ UvDiffuse7
◆ UvDiffuse8
◆ UvDiffuse9
◆ UvDiffuseSwizzle0
◆ UvDiffuseSwizzle1
◆ UvDiffuseSwizzle10
◆ UvDiffuseSwizzle11
◆ UvDiffuseSwizzle12
◆ UvDiffuseSwizzle13
◆ UvDiffuseSwizzle14
◆ UvDiffuseSwizzle15
◆ UvDiffuseSwizzle2
◆ UvDiffuseSwizzle3
◆ UvDiffuseSwizzle4
◆ UvDiffuseSwizzle5
◆ UvDiffuseSwizzle6
◆ UvDiffuseSwizzle7
◆ UvDiffuseSwizzle8
◆ UvDiffuseSwizzle9
The documentation for this struct was generated from the following file: