OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreAnimationState.h File Reference
#include "OgrePrerequisites.h"
#include "OgreController.h"
#include "OgreIteratorWrappers.h"
#include "Threading/OgreThreadHeaders.h"
#include "ogrestd/list.h"
#include "ogrestd/map.h"
#include "ogrestd/vector.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::v1::AnimationState
 Represents the state of an animation and the weight of its influence. More...
 
class  Ogre::v1::AnimationStateControllerValue
 ControllerValue wrapper class for AnimationState. More...
 
class  Ogre::v1::AnimationStateSet
 Class encapsulating a set of AnimationState objects. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::v1
 

Typedefs

typedef MapIterator< AnimationStateMap > Ogre::v1::AnimationStateIterator
 
typedef map< String, AnimationState * >::type Ogre::v1::AnimationStateMap
 
typedef ConstMapIterator< AnimationStateMap > Ogre::v1::ConstAnimationStateIterator
 
typedef ConstVectorIterator< EnabledAnimationStateList > Ogre::v1::ConstEnabledAnimationStateIterator
 
typedef list< AnimationState * >::type Ogre::v1::EnabledAnimationStateList