OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreBarrier.h File Reference
#include "OgrePlatform.h"
#include <pthread.h>

Classes

class  Ogre::Barrier
 A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/