OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreRenderable.h"
#include "OgreRadixSort.h"
#include "OgreCommon.h"
#include "OgreResourceGroupManager.h"
#include "OgreRenderQueue.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::v1::BillboardSet |
A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More... | |
class | Ogre::v1::BillboardSetFactory |
Factory object for creating BillboardSet instances. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Ogre::v1 | |
Enumerations | |
enum | Ogre::v1::BillboardOrigin { Ogre::v1::BBO_TOP_LEFT, Ogre::v1::BBO_TOP_CENTER, Ogre::v1::BBO_TOP_RIGHT, Ogre::v1::BBO_CENTER_LEFT, Ogre::v1::BBO_CENTER, Ogre::v1::BBO_CENTER_RIGHT, Ogre::v1::BBO_BOTTOM_LEFT, Ogre::v1::BBO_BOTTOM_CENTER, Ogre::v1::BBO_BOTTOM_RIGHT } |
Enum covering what exactly a billboard's position means (center, top-left etc). More... | |
enum | Ogre::v1::BillboardRotationType { Ogre::v1::BBR_VERTEX, Ogre::v1::BBR_TEXCOORD } |
The rotation type of billboard. More... | |
enum | Ogre::v1::BillboardType { Ogre::v1::BBT_POINT, Ogre::v1::BBT_ORIENTED_COMMON, Ogre::v1::BBT_ORIENTED_SELF, Ogre::v1::BBT_PERPENDICULAR_COMMON, Ogre::v1::BBT_PERPENDICULAR_SELF } |
The type of billboard to use. More... | |