OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreBufferPacked.h File Reference

Classes

class  Ogre::BufferPacked
 
struct  Ogre::FreeOnDestructor
 Helper class to that will free the pointer on the destructor. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef StdUnorderedSet< BufferPacked * > Ogre::BufferPackedSet
 
typedef StdVector< BufferPacked * > Ogre::BufferPackedVec
 

Enumerations

enum  Ogre::BufferBindFlags {
  Ogre::BB_FLAG_VERTEX = 1u << BP_TYPE_VERTEX, Ogre::BB_FLAG_INDEX = 1u << BP_TYPE_INDEX, Ogre::BB_FLAG_CONST = 1u << BP_TYPE_CONST, Ogre::BB_FLAG_TEX = 1u << BP_TYPE_TEX,
  Ogre::BB_FLAG_UAV = 1u << BP_TYPE_UAV, Ogre::BB_FLAG_INDIRECT = 1u << BP_TYPE_INDIRECT
}
 
enum  Ogre::BufferPackedTypes {
  Ogre::BP_TYPE_VERTEX, Ogre::BP_TYPE_INDEX, Ogre::BP_TYPE_CONST, Ogre::BP_TYPE_TEX,
  Ogre::BP_TYPE_UAV, Ogre::BP_TYPE_INDIRECT, Ogre::NUM_BUFFER_PACKED_TYPES
}
 
enum  Ogre::BufferType {
  Ogre::BT_IMMUTABLE, Ogre::BT_DEFAULT, Ogre::BT_DYNAMIC_DEFAULT, Ogre::BT_DYNAMIC_PERSISTENT,
  Ogre::BT_DYNAMIC_PERSISTENT_COHERENT
}
 
enum  Ogre::MappingState { Ogre::MS_UNMAPPED, Ogre::MS_MAPPED, Ogre::NUM_MAPPING_STATE }
 
enum  Ogre::UnmapOptions { Ogre::UO_UNMAP_ALL, Ogre::UO_KEEP_PERSISTENT }