OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreD3D11Prerequisites.h File Reference
#include "OgrePrerequisites.h"
#include "WIN32/OgreMinGWSupport.h"
#include "WIN32/OgreComPtr.h"
#include <d3d11.h>
#include "OgreD3D11LegacySDKEmulation.h"
#include <d3d11shader.h>
#include <d3dcompiler.h>

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::v1
 

Macros

#define _OgreD3D11Export
 
#define NOMINMAX
 
#define SAFE_DELETE(p)   { if(p) { delete (p); (p)=NULL; } }
 
#define SAFE_DELETE_ARRAY(p)   { if(p) { delete[] (p); (p)=NULL; } }
 
#define SAFE_RELEASE(p)   { if(p) { (p)->Release(); (p)=NULL; } }
 

Typedefs

typedef SharedPtr< D3D11HLSLProgram > Ogre::D3D11HLSLProgramPtr
 

Macro Definition Documentation

◆ _OgreD3D11Export

#define _OgreD3D11Export

◆ NOMINMAX

#define NOMINMAX

◆ SAFE_DELETE

#define SAFE_DELETE (   p)    { if(p) { delete (p); (p)=NULL; } }

◆ SAFE_DELETE_ARRAY

#define SAFE_DELETE_ARRAY (   p)    { if(p) { delete[] (p); (p)=NULL; } }

◆ SAFE_RELEASE

#define SAFE_RELEASE (   p)    { if(p) { (p)->Release(); (p)=NULL; } }