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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreGLES2Prerequisites.h"#include "OgreHighLevelGpuProgram.h"#include "OgreGLES2ManagedResource.h"Classes | |
| class | Ogre::GLSLESShader |
| Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0. More... | |
| class | Ogre::GLSLESShader::CmdOptimisation |
| Command object for running the GLSL optimiser. More... | |
| class | Ogre::GLSLESShader::CmdPreprocessorDefines |
| Command object for setting macro defines. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |