OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
|
#include "OgreGLES2Prerequisites.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreGLES2ManagedResource.h"
Classes | |
class | Ogre::GLSLESShader |
Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0. More... | |
class | Ogre::GLSLESShader::CmdOptimisation |
Command object for running the GLSL optimiser. More... | |
class | Ogre::GLSLESShader::CmdPreprocessorDefines |
Command object for setting macro defines. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |