OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreGLSLSeparableProgramManager.h File Reference

Classes

class  Ogre::GLSLSeparableProgramManager
 Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/