OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreIdString.h File Reference
#include "OgrePrerequisites.h"
#include "Hash/MurmurHash3.h"
#include <stdio.h>
#include <string.h>
#include <string>

Classes

struct  Ogre::IdString
 Hashed string. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define OGRE_APPEND_DEBUG_STRING(_Expression)   ((void)0)
 
#define OGRE_COPY_DEBUG_STRING(_Expression)   ((void)0)
 
#define OGRE_HASH_BITS   32
 
#define OGRE_HASH_FUNC   MurmurHash3_x86_32
 

Typedefs

typedef StdVector< IdString > Ogre::IdStringVec
 

Macro Definition Documentation

◆ OGRE_APPEND_DEBUG_STRING

#define OGRE_APPEND_DEBUG_STRING (   _Expression)    ((void)0)

◆ OGRE_COPY_DEBUG_STRING

#define OGRE_COPY_DEBUG_STRING (   _Expression)    ((void)0)

◆ OGRE_HASH_BITS

#define OGRE_HASH_BITS   32

◆ OGRE_HASH_FUNC

#define OGRE_HASH_FUNC   MurmurHash3_x86_32