OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
OgreScriptLexer.h File Reference
#include "OgrePrerequisites.h"
#include <string.h>
#include "ogrestd/vector.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::ScriptLexer
 
struct  Ogre::ScriptToken
 This struct represents a token, which is an ID'd lexeme from the parsing input stream. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef vector< ScriptToken >::type Ogre::ScriptTokenList
 
typedef SharedPtr< ScriptTokenList > Ogre::ScriptTokenListPtr
 

Enumerations

enum  {
  Ogre::TID_LBRACKET = 0, Ogre::TID_RBRACKET, Ogre::TID_COLON, Ogre::TID_VARIABLE,
  Ogre::TID_WORD, Ogre::TID_QUOTE, Ogre::TID_NEWLINE, Ogre::TID_UNKNOWN,
  Ogre::TID_END
}
 These codes represent token IDs which are numerical translations of specific lexemes. More...