OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreShaderPrerequisites.h"
#include "OgreShaderSubRenderState.h"
#include "OgreTextureUnitState.h"
Classes | |
struct | Ogre::RTShader::TextureAtlasRecord |
class | Ogre::RTShader::TextureAtlasSampler |
Implements texture atlas sampling. More... | |
class | Ogre::RTShader::TextureAtlasSamplerFactory |
A factory that enables creation of TextureAtlasSampler instances. More... | |
struct | Ogre::RTShader::TextureAtlasSamplerFactory::TextureAtlasAttib |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Ogre::RTShader | |
Macros | |
#define | TAS_MAX_TEXTURES 4 |
Typedefs | |
typedef map< String, TextureAtlasTablePtr >::type | Ogre::RTShader::TextureAtlasMap |
typedef vector< TextureAtlasRecord >::type | Ogre::RTShader::TextureAtlasTable |
typedef SharedPtr< TextureAtlasTable > | Ogre::RTShader::TextureAtlasTablePtr |
Functions | |
_OgreRTSSExport void | Ogre::RTShader::operator<< (std::ostream &o, const TextureAtlasSamplerFactory::TextureAtlasAttib &tai) |
#define TAS_MAX_TEXTURES 4 |