OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgrePass.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreUserObjectBindings.h"
Classes | |
class | Ogre::Technique |
Class representing an approach to rendering this particular Material. More... | |
struct | Ogre::Technique::GPUDeviceNameRule |
Rule controlling whether technique is deemed supported based on GPU device name. More... | |
struct | Ogre::Technique::GPUVendorRule |
Rule controlling whether technique is deemed supported based on GPU vendor. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |