OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreTerrainPrerequisites.h"
#include "OgreCommon.h"
#include "OgreVector3.h"
#include "OgreAxisAlignedBox.h"
#include "OgreSceneManager.h"
#include "OgreFrameListener.h"
#include "OgreTerrainMaterialGenerator.h"
#include "OgreTerrainLayerBlendMap.h"
#include "OgreWorkQueue.h"
#include "OgreTerrainLodManager.h"
Classes | |
class | Ogre::Terrain |
The main containing class for a chunk of terrain. More... | |
class | Ogre::Terrain::DefaultGpuBufferAllocator |
Standard implementation of a buffer allocator which re-uses buffers. More... | |
class | Ogre::Terrain::GpuBufferAllocator |
Interface used to by the Terrain instance to allocate GPU buffers. More... | |
struct | Ogre::Terrain::ImportData |
Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More... | |
struct | Ogre::Terrain::LayerInstance |
An instance of a layer, with specific texture names. More... | |
class | Ogre::TerrainGlobalOptions |
Options class which just stores default options for the terrain. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |