Base class that users can derive from in order to implement custom passes for the compositor.
More...
#include <OgreCompositorPassProvider.h>
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virtual CompositorPass * | addPass (const CompositorPassDef *definition, Camera *defaultCamera, CompositorNode *parentNode, const RenderTargetViewDef *rtvDef, SceneManager *sceneManager)=0 |
| Creates a CompositorPass from a CompositorPassDef for Compositor Pass of type 'custom'. More...
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virtual CompositorPassDef * | addPassDef (CompositorPassType passType, IdString customId, CompositorTargetDef *parentTargetDef, CompositorNodeDef *parentNodeDef)=0 |
| Called from CompositorTargetDef::addPass when adding a Compositor Pass of type 'custom'. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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virtual void | translateCustomPass (const AbstractNodePtr &node, CompositorPassDef *customPassDef) |
| Optional override which allows users to define custom properties in the compositor scripts for custom passes. More...
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Base class that users can derive from in order to implement custom passes for the compositor.
- How to implement one: You need to derive three classes:
- CompositorPassProvider
- CompositorPassDef
- CompositorPass
The first one is this class. You need to overload the two public virtuals. i.e. CompositorPassDef* MyProvider::addPassDef( ... ) { return OGRE_NEW MyPassDef( ... ); }
CompositorPass* MyProvider::addPass( ... ) { return OGRE_NEW MyPass( ... ); }
The second and third one are the implementations.
- See also
- CompositorPassScene and
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CompositorPassSceneDef,
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CompositorPassQuad and
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CompositorPassQuadDef,
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CompositorPassClear and
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CompositorPassClearDef for examples on how to implement your own pass. For example, you could literally copy the code from CompositorPassClear & CompositorPassClearDef and implement your own custom pass that clears the render target.
◆ addPass()
◆ addPassDef()
Called from CompositorTargetDef::addPass when adding a Compositor Pass of type 'custom'.
- Parameters
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passType | |
customId | Arbitrary ID in case there is more than one type of custom pass you want to implement. Defaults to IdString() |
rtIndex | |
parentNodeDef | |
- Returns
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ operator new[]() [2/2]
◆ translateCustomPass()
Optional override which allows users to define custom properties in the compositor scripts for custom passes.
- Parameters
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The documentation for this class was generated from the following file: