#include <OgreD3D9ResourceManager.h>
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| D3D9ResourceManager () |
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| ~D3D9ResourceManager () |
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bool | getAutoHardwareBufferManagement () const |
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D3D9ResourceCreationPolicy | getCreationPolicy () const |
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void | lockDeviceAccess () |
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void | notifyOnDeviceCreate (IDirect3DDevice9 *d3d9Device) |
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void | notifyOnDeviceDestroy (IDirect3DDevice9 *d3d9Device) |
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void | notifyOnDeviceLost (IDirect3DDevice9 *d3d9Device) |
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void | notifyOnDeviceReset (IDirect3DDevice9 *d3d9Device) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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void | setAutoHardwareBufferManagement (bool autoManagement) |
| Set/Get automatic hardware buffers management. More...
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void | setCreationPolicy (D3D9ResourceCreationPolicy creationPolicy) |
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void | unlockDeviceAccess () |
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◆ D3D9ResourceManager()
Ogre::D3D9ResourceManager::D3D9ResourceManager |
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◆ ~D3D9ResourceManager()
Ogre::D3D9ResourceManager::~D3D9ResourceManager |
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◆ getAutoHardwareBufferManagement()
bool Ogre::D3D9ResourceManager::getAutoHardwareBufferManagement |
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const |
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inline |
◆ getCreationPolicy()
◆ lockDeviceAccess()
void Ogre::D3D9ResourceManager::lockDeviceAccess |
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◆ notifyOnDeviceCreate()
void Ogre::D3D9ResourceManager::notifyOnDeviceCreate |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceDestroy()
void Ogre::D3D9ResourceManager::notifyOnDeviceDestroy |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceLost()
void Ogre::D3D9ResourceManager::notifyOnDeviceLost |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ notifyOnDeviceReset()
void Ogre::D3D9ResourceManager::notifyOnDeviceReset |
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IDirect3DDevice9 * |
d3d9Device | ) |
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◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ operator new[]() [2/2]
◆ setAutoHardwareBufferManagement()
void Ogre::D3D9ResourceManager::setAutoHardwareBufferManagement |
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bool |
autoManagement | ) |
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inline |
Set/Get automatic hardware buffers management.
This has affect only when multiple devices involved during the runtime. When enabled, an explicit system memory backup is created for buffers with no read caps - so in case of device swaps the content of the buffers can be restored from this copy. The default is false in order to reduce system memory consumption.
◆ setCreationPolicy()
◆ unlockDeviceAccess()
void Ogre::D3D9ResourceManager::unlockDeviceAccess |
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◆ D3D9Resource
The documentation for this class was generated from the following file: