GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap.
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#include <OgreNULLDynamicBuffer.h>
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| GL3PlusDynamicBuffer (GLuint vboName, GLuint vboSize, GL3PlusVaoManager *vaoManager, BufferType persistentMethod) |
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| GL3PlusDynamicBuffer (GLuint vboName, GLuint vboSize, GL3PlusVaoManager *vaoManager, BufferType persistentMethod) |
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| ~GL3PlusDynamicBuffer () |
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| ~GL3PlusDynamicBuffer () |
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void | flush (size_t ticket, size_t start, size_t count) |
| Flushes the region of the given ticket. start is 0-based. More...
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void | flush (size_t ticket, size_t start, size_t count) |
| Flushes the region of the given ticket. start is 0-based. More...
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GLuint | getVboName (void) const |
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GLuint | getVboName (void) const |
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void *RESTRICT_ALIAS_RETURN | map (size_t start, size_t count, size_t &outTicket) |
| Assumes mVboName is already bound to GL_COPY_WRITE_BUFFER!!! More...
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void *RESTRICT_ALIAS_RETURN | map (size_t start, size_t count, size_t &outTicket) |
| Assumes mVboName is already bound to GL_COPY_WRITE_BUFFER!!! More...
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void | unmap (size_t ticket) |
| Unmaps given ticket (got from. More...
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void | unmap (size_t ticket) |
| Unmaps given ticket (got from. More...
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GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap.
For performance we keep many buffers as one big buffer, but for compatibility reasons (with GL3/DX10 HW) we treat them as separate buffers.
- This class takes care of mapping buffers once while allowing BufferInterface to map subregions of it as if they were separate buffers.
◆ GL3PlusDynamicBuffer() [1/2]
Ogre::GL3PlusDynamicBuffer::GL3PlusDynamicBuffer |
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GLuint |
vboName, |
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GLuint |
vboSize, |
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GL3PlusVaoManager * |
vaoManager, |
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BufferType |
persistentMethod |
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) |
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◆ ~GL3PlusDynamicBuffer() [1/2]
Ogre::GL3PlusDynamicBuffer::~GL3PlusDynamicBuffer |
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◆ GL3PlusDynamicBuffer() [2/2]
Ogre::GL3PlusDynamicBuffer::GL3PlusDynamicBuffer |
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GLuint |
vboName, |
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GLuint |
vboSize, |
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GL3PlusVaoManager * |
vaoManager, |
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BufferType |
persistentMethod |
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) |
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◆ ~GL3PlusDynamicBuffer() [2/2]
Ogre::GL3PlusDynamicBuffer::~GL3PlusDynamicBuffer |
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◆ flush() [1/2]
void Ogre::GL3PlusDynamicBuffer::flush |
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size_t |
ticket, |
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size_t |
start, |
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size_t |
count |
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) |
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Flushes the region of the given ticket. start is 0-based.
◆ flush() [2/2]
void Ogre::GL3PlusDynamicBuffer::flush |
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size_t |
ticket, |
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size_t |
start, |
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size_t |
count |
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) |
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Flushes the region of the given ticket. start is 0-based.
◆ getVboName() [1/2]
GLuint Ogre::GL3PlusDynamicBuffer::getVboName |
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void |
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const |
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inline |
◆ getVboName() [2/2]
GLuint Ogre::GL3PlusDynamicBuffer::getVboName |
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void |
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const |
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inline |
◆ map() [1/2]
void* RESTRICT_ALIAS_RETURN Ogre::GL3PlusDynamicBuffer::map |
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size_t |
start, |
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size_t |
count, |
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size_t & |
outTicket |
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) |
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Assumes mVboName is already bound to GL_COPY_WRITE_BUFFER!!!
◆ map() [2/2]
void* RESTRICT_ALIAS_RETURN Ogre::GL3PlusDynamicBuffer::map |
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size_t |
start, |
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size_t |
count, |
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size_t & |
outTicket |
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) |
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Assumes mVboName is already bound to GL_COPY_WRITE_BUFFER!!!
◆ unmap() [1/2]
void Ogre::GL3PlusDynamicBuffer::unmap |
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size_t |
ticket | ) |
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Unmaps given ticket (got from.
- See also
- map). Assumes mVboName is already bound to GL_COPY_WRITE_BUFFER!!! The ticket becomes invalid after this.
◆ unmap() [2/2]
void Ogre::GL3PlusDynamicBuffer::unmap |
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size_t |
ticket | ) |
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Unmaps given ticket (got from.
- See also
- map). Assumes mVboName is already bound to GL_COPY_WRITE_BUFFER!!! The ticket becomes invalid after this.
The documentation for this class was generated from the following files: