OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::GLES2DepthTexture Class Reference

#include <OgreGLES2DepthTexture.h>

+ Inheritance diagram for Ogre::GLES2DepthTexture:

Public Member Functions

 GLES2DepthTexture (bool shareableDepthBuffer, ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GLES2Support &support)
 
virtual ~GLES2DepthTexture ()
 
void _setGlTextureName (GLuint textureName)
 
void createRenderTexture ()
 
v1::HardwarePixelBufferSharedPtr getBuffer (size_t face, size_t mipmap)
 Return hardware pixel buffer for a surface. More...
 
void getCustomAttribute (const String &name, void *pData)
 
GLenum getGLES2TextureTarget (void) const
 
GLuint getGLID () const
 
bool getShareableDepthBuffer (void) const
 

Constructor & Destructor Documentation

◆ GLES2DepthTexture()

Ogre::GLES2DepthTexture::GLES2DepthTexture ( bool  shareableDepthBuffer,
ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
GLES2Support support 
)

◆ ~GLES2DepthTexture()

virtual Ogre::GLES2DepthTexture::~GLES2DepthTexture ( )
virtual

Member Function Documentation

◆ _setGlTextureName()

void Ogre::GLES2DepthTexture::_setGlTextureName ( GLuint  textureName)

◆ createRenderTexture()

void Ogre::GLES2Texture::createRenderTexture ( )
inherited

◆ getBuffer()

v1::HardwarePixelBufferSharedPtr Ogre::GLES2Texture::getBuffer ( size_t  face,
size_t  mipmap 
)
inherited

Return hardware pixel buffer for a surface.

This buffer can then be used to copy data from and to a particular level of the texture.

Parameters
faceFace number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
mipmapMipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest.
Returns
A shared pointer to a hardware pixel buffer
Remarks
The buffer is invalidated when the resource is unloaded or destroyed. Do not use it after the lifetime of the containing texture.

◆ getCustomAttribute()

void Ogre::GLES2Texture::getCustomAttribute ( const String name,
void *  pData 
)
inherited

◆ getGLES2TextureTarget()

GLenum Ogre::GLES2Texture::getGLES2TextureTarget ( void  ) const
inherited

◆ getGLID()

GLuint Ogre::GLES2Texture::getGLID ( ) const
inlineinherited

◆ getShareableDepthBuffer()

bool Ogre::GLES2DepthTexture::getShareableDepthBuffer ( void  ) const
inline

The documentation for this class was generated from the following file: