RenderTexture for GL ES 2 FBO.
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#include <OgreGLES2FBORenderTexture.h>
RenderTexture for GL ES 2 FBO.
◆ GLES2FBORenderTexture()
◆ _detachDepthBuffer()
virtual void Ogre::GLES2FBORenderTexture::_detachDepthBuffer |
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virtual |
◆ attachDepthBuffer()
virtual bool Ogre::GLES2FBORenderTexture::attachDepthBuffer |
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DepthBuffer * |
depthBuffer, |
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bool |
exactFormatMatch |
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) |
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virtual |
Override so we can attach the depth buffer to the FBO.
◆ detachDepthBuffer()
virtual void Ogre::GLES2FBORenderTexture::detachDepthBuffer |
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virtual |
◆ getCustomAttribute()
virtual void Ogre::GLES2FBORenderTexture::getCustomAttribute |
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const String & |
name, |
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void * |
pData |
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) |
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virtual |
◆ swapBuffers()
virtual void Ogre::GLES2FBORenderTexture::swapBuffers |
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virtual |
Override needed to deal with multisample buffers.
The documentation for this class was generated from the following file: