Page strategy which loads new pages based on a regular 2D grid.
More...
#include <OgreGrid2DPageStrategy.h>
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| Grid2DPageStrategy (PageManager *manager) |
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| ~Grid2DPageStrategy () |
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PageStrategyData * | createData () |
| Create a PageStrategyData instance containing the data specific to this PageStrategy. More...
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void | destroyData (PageStrategyData *d) |
| Destroy a PageStrategyData instance containing the data specific to this PageStrategy. More...
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virtual void | frameEnd (Real timeElapsed, PagedWorldSection *section) |
| Called when the frame ends. More...
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virtual void | frameStart (Real timeSinceLastFrame, PagedWorldSection *section) |
| Called when the frame starts. More...
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PageManager * | getManager () const |
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const String & | getName () const |
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PageID | getPageID (const Vector3 &worldPos, PagedWorldSection *section) |
| Get the page ID for a given world position. More...
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void | notifyCamera (Camera *cam, PagedWorldSection *section) |
| Called when a camera is used for any kind of rendering. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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void | updateDebugDisplay (Page *p, SceneNode *sn) |
| Update the contents of the passed in SceneNode to reflect the debug display of a given page. More...
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Page strategy which loads new pages based on a regular 2D grid.
◆ Grid2DPageStrategy()
Ogre::Grid2DPageStrategy::Grid2DPageStrategy |
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PageManager * |
manager | ) |
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◆ ~Grid2DPageStrategy()
Ogre::Grid2DPageStrategy::~Grid2DPageStrategy |
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◆ createData()
◆ destroyData()
◆ frameEnd()
Called when the frame ends.
◆ frameStart()
Called when the frame starts.
◆ getManager()
◆ getName()
const String& Ogre::PageStrategy::getName |
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void |
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const |
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inlineinherited |
◆ getPageID()
Get the page ID for a given world position.
- Returns
- The page ID
Implements Ogre::PageStrategy.
◆ notifyCamera()
Called when a camera is used for any kind of rendering.
- Parameters
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cam | Camera which is being used for rendering. Class should not rely on this pointer remaining valid permanently because no notification will be given when the camera is destroyed. |
Reimplemented from Ogre::PageStrategy.
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ operator new[]() [2/2]
◆ updateDebugDisplay()
void Ogre::Grid2DPageStrategy::updateDebugDisplay |
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Page * |
p, |
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SceneNode * |
sn |
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virtual |
The documentation for this class was generated from the following file: