#include <OgreLodCollapseCostOutside.h>
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| LodCollapseCostOutside (LodCollapseCostPtr costCalculator, Real outsideWeight, Real outsideWalkAngle) |
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| ~LodCollapseCostOutside () |
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virtual Real | computeEdgeCollapseCost (LodData *data, LodData::Vertex *src, LodData::Edge *dstEdge) |
| Returns the collapse cost of the given edge. More...
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virtual void | computeVertexCollapseCost (LodData *data, LodData::Vertex *vertex, Real &collapseCost, LodData::Vertex *&collapseTo) |
| Called by initVertexCollapseCost and updateVertexCollapseCost, when the vertex minimal cost needs to be updated. More...
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virtual void | initCollapseCosts (LodData *data) |
| This is called after the LodInputProvider has initialized LodData. More...
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virtual void | initVertexCollapseCost (LodData *data, LodData::Vertex *vertex) |
| Called from initCollapseCosts for every edge. More...
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virtual void | updateVertexCollapseCost (LodData *data, LodData::Vertex *vertex) |
| Called when edge cost gets invalid. More...
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◆ LodCollapseCostOutside()
Ogre::LodCollapseCostOutside::LodCollapseCostOutside |
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LodCollapseCostPtr |
costCalculator, |
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Real |
outsideWeight, |
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Real |
outsideWalkAngle |
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) |
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◆ ~LodCollapseCostOutside()
Ogre::LodCollapseCostOutside::~LodCollapseCostOutside |
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◆ computeEdgeCollapseCost()
◆ computeVertexCollapseCost()
Called by initVertexCollapseCost and updateVertexCollapseCost, when the vertex minimal cost needs to be updated.
Reimplemented in Ogre::LodCollapseCostProfiler.
◆ initCollapseCosts()
virtual void Ogre::LodCollapseCostOutside::initCollapseCosts |
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LodData * |
data | ) |
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◆ initVertexCollapseCost()
Called from initCollapseCosts for every edge.
◆ updateVertexCollapseCost()
The documentation for this class was generated from the following file: