Utility class for provides optimised functions.
More...
#include <OgreOptimisedUtil.h>
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| OptimisedUtil (void) |
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virtual | ~OptimisedUtil () |
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virtual void | calculateFaceNormals (const float *positions, const v1::EdgeData::Triangle *triangles, Vector4 *faceNormals, size_t numTriangles)=0 |
| Calculate the face normals for the triangles based on position information. More...
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virtual void | calculateLightFacing (const Vector4 &lightPos, const Vector4 *faceNormals, char *lightFacings, size_t numFaces)=0 |
| Calculate the light facing state of the triangle's face normals. More...
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virtual void | concatenateAffineMatrices (const Matrix4 &baseMatrix, const Matrix4 *srcMatrices, Matrix4 *dstMatrices, size_t numMatrices)=0 |
| Concatenate an affine matrix to an array of affine matrices. More...
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virtual void | extrudeVertices (const Vector4 &lightPos, Real extrudeDist, const float *srcPositions, float *destPositions, size_t numVertices)=0 |
| Extruding vertices by a fixed distance based on light position. More...
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virtual void | softwareVertexMorph (Real t, const float *srcPos1, const float *srcPos2, float *dstPos, size_t pos1VSize, size_t pos2VSize, size_t dstVSize, size_t numVertices, bool morphNormals)=0 |
| Performs a software vertex morph, of the kind used for morph animation although it can be used for other purposes. More...
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virtual void | softwareVertexSkinning (const float *srcPosPtr, float *destPosPtr, const float *srcNormPtr, float *destNormPtr, const float *blendWeightPtr, const unsigned char *blendIndexPtr, const Matrix4 *const *blendMatrices, size_t srcPosStride, size_t destPosStride, size_t srcNormStride, size_t destNormStride, size_t blendWeightStride, size_t blendIndexStride, size_t numWeightsPerVertex, size_t numVertices)=0 |
| Performs software vertex skinning. More...
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Utility class for provides optimised functions.
- Note
- This class are supposed used by internal engine only.
◆ OptimisedUtil()
Ogre::OptimisedUtil::OptimisedUtil |
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void |
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inline |
◆ ~OptimisedUtil()
virtual Ogre::OptimisedUtil::~OptimisedUtil |
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inlinevirtual |
◆ calculateFaceNormals()
virtual void Ogre::OptimisedUtil::calculateFaceNormals |
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const float * |
positions, |
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const v1::EdgeData::Triangle * |
triangles, |
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Vector4 * |
faceNormals, |
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size_t |
numTriangles |
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pure virtual |
Calculate the face normals for the triangles based on position information.
- Parameters
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positions | Pointer to position information, which packed in (x, y, z) format, indexing by vertex index in the triangle. No alignment requests. |
triangles | The triangles need to calculate face normal, the vertex positions is indexed by vertex index to position information. |
faceNormals | The array of Vector4 used to store triangles face normal, Must be aligned to SIMD alignment. |
numTriangles | Number of triangles to calculate face normal. |
◆ calculateLightFacing()
virtual void Ogre::OptimisedUtil::calculateLightFacing |
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const Vector4 & |
lightPos, |
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const Vector4 * |
faceNormals, |
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char * |
lightFacings, |
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size_t |
numFaces |
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pure virtual |
Calculate the light facing state of the triangle's face normals.
- Parameters
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lightPos | 4D position of the light in object space, note that for directional lights (which have no position), the w component is 0 and the x/y/z position are the direction. |
faceNormals | An array of face normals for the triangles, the face normal are unit vector orthogonal to the triangles, plus distance from origin. This array must be aligned to SIMD alignment. |
lightFacings | An array of flags for store light facing state results, the result flag is true if corresponding face normal facing the light, false otherwise. This array no alignment requires. |
numFaces | Number of face normals to calculate. |
◆ concatenateAffineMatrices()
virtual void Ogre::OptimisedUtil::concatenateAffineMatrices |
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const Matrix4 & |
baseMatrix, |
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const Matrix4 * |
srcMatrices, |
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Matrix4 * |
dstMatrices, |
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size_t |
numMatrices |
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pure virtual |
Concatenate an affine matrix to an array of affine matrices.
- Note
- An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), e.g. no projective coefficients.
- Parameters
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baseMatrix | The matrix used as first operand. |
srcMatrices | An array of matrix used as second operand. |
dstMatrices | An array of matrix to store matrix concatenate results. |
numMatrices | Number of matrices in the array. |
◆ extrudeVertices()
virtual void Ogre::OptimisedUtil::extrudeVertices |
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const Vector4 & |
lightPos, |
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Real |
extrudeDist, |
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const float * |
srcPositions, |
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float * |
destPositions, |
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size_t |
numVertices |
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pure virtual |
Extruding vertices by a fixed distance based on light position.
- Parameters
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lightPos | 4D light position, when w=0.0f this represents a directional light, otherwise, w must be equal to 1.0f, which represents a point light. |
extrudeDist | The distance to extrude. |
srcPositions | Pointer to source vertex's position buffer, which the position is a 3D vector packed in xyz format. No SIMD alignment requirement but loss performance for unaligned data. |
destPositions | Pointer to destination vertex's position buffer, which the position is a 3D vector packed in xyz format. No SIMD alignment requirement but loss performance for unaligned data. |
numVertices | Number of vertices need to extruding, which agree with source and destination buffers. |
◆ getImplementation()
static OptimisedUtil* Ogre::OptimisedUtil::getImplementation |
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void |
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inlinestatic |
Gets the implementation of this class.
- Note
- Don't cache the pointer returned by this function, it'll change due run-time environment detection to pick up the best implementation.
◆ softwareVertexMorph()
virtual void Ogre::OptimisedUtil::softwareVertexMorph |
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Real |
t, |
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const float * |
srcPos1, |
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const float * |
srcPos2, |
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float * |
dstPos, |
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size_t |
pos1VSize, |
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size_t |
pos2VSize, |
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size_t |
dstVSize, |
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size_t |
numVertices, |
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bool |
morphNormals |
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pure virtual |
Performs a software vertex morph, of the kind used for morph animation although it can be used for other purposes.
- Parameters
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t | Parametric distance between the start and end positions |
srcPos1 | Pointer to buffer for the start positions |
srcPos2 | Pointer to buffer for the end positions |
dstPos | Pointer to buffer for the destination positions |
pos1VSize,pos2VSize,dstVSize | Vertex sizes in bytes of each of the 3 buffers referenced |
numVertices | Number of vertices to morph, which agree with the number in start, end and destination buffer. Bear in mind three floating-point values per vertex |
◆ softwareVertexSkinning()
virtual void Ogre::OptimisedUtil::softwareVertexSkinning |
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const float * |
srcPosPtr, |
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float * |
destPosPtr, |
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const float * |
srcNormPtr, |
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float * |
destNormPtr, |
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const float * |
blendWeightPtr, |
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const unsigned char * |
blendIndexPtr, |
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const Matrix4 *const * |
blendMatrices, |
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size_t |
srcPosStride, |
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size_t |
destPosStride, |
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size_t |
srcNormStride, |
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size_t |
destNormStride, |
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size_t |
blendWeightStride, |
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size_t |
blendIndexStride, |
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size_t |
numWeightsPerVertex, |
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size_t |
numVertices |
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pure virtual |
Performs software vertex skinning.
- Parameters
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srcPosPtr | Pointer to source position buffer. |
destPosPtr | Pointer to destination position buffer. |
srcNormPtr | Pointer to source normal buffer, if NULL, means blend position only. |
destNormPtr | Pointer to destination normal buffer, it's ignored if srcNormPtr is NULL. |
blendWeightPtr | Pointer to blend weight buffer. |
blendIndexPtr | Pointer to blend index buffer. |
blendMatrices | An array of pointer of blend matrix, the matrix must be aligned to SIMD alignment, but not necessary for the array itself. |
srcPosStride | The stride of source position in bytes. |
destPosStride | The stride of destination position in bytes. |
srcNormStride | The stride of source normal in bytes, it's ignored if srcNormPtr is NULL. |
destNormStride | The stride of destination normal in bytes, it's ignored if srcNormPtr is NULL. |
blendWeightStride | The stride of blend weight buffer in bytes. |
blendIndexStride | The stride of blend index buffer in bytes. |
numWeightsPerVertex | Number of blend weights per-vertex, as well as for blend indices. |
numVertices | Number of vertices to blend. |
The documentation for this class was generated from the following file: