AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda=0.95, Real blend=0.125, Real fade=0.313) | Ogre::PSSMShadowCameraSetup | |
DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | |
FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | |
getMaxDistance() const | Ogre::ShadowCameraSetup | inline |
getMinDistance() const | Ogre::ShadowCameraSetup | inline |
getNumStableSplits(void) const | Ogre::PSSMShadowCameraSetup | inline |
getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration, const Vector2 &viewportRealSize) const | Ogre::PSSMShadowCameraSetup | virtual |
getSplitBlendPoints() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitCount() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitFadePoint() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitPadding() const | Ogre::PSSMShadowCameraSetup | inline |
getSplitPoints() const | Ogre::PSSMShadowCameraSetup | inline |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | |
setNumStableSplits(uint32 numStableSplits) | Ogre::PSSMShadowCameraSetup | inline |
setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup | |
setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | inline |
setSplitPoints(const SplitPointList &newSplitPoints, Real blend=0.125, Real fade=0.313) | Ogre::PSSMShadowCameraSetup | |
ShadowCameraSetup() | Ogre::ShadowCameraSetup | inline |
SplitPointList typedef | Ogre::PSSMShadowCameraSetup | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |
~DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | virtual |
~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | virtual |
~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | virtual |
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | inlinevirtual |