OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::ParticleAffectorFactory Class Referenceabstract

Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...

#include <OgreParticleAffectorFactory.h>

+ Inheritance diagram for Ogre::ParticleAffectorFactory:

Public Member Functions

 ParticleAffectorFactory ()
 
virtual ~ParticleAffectorFactory ()
 
virtual ParticleAffectorcreateAffector (ParticleSystem *psys)=0
 Creates a new affector instance. More...
 
virtual void destroyAffector (ParticleAffector *e)
 Destroys the affector pointed to by the parameter (for early clean up if required). More...
 
virtual String getName () const =0
 Returns the name of the factory, the name which identifies the particle affector type this factory creates. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 

Detailed Description

Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.

Remarks
Plugins or 3rd party applications can add new types of particle affectors to Ogre by creating subclasses of the ParticleAffector class. Because multiple instances of these affectors may be required, a factory class to manage the instances is also required.
ParticleAffectorFactory subclasses must allow the creation and destruction of ParticleAffector subclasses. They must also be registered with the ParticleSystemManager. All factories have a name which identifies them, examples might be 'force_vector', 'attractor', or 'fader', and these can be also be used from particle system scripts.

Constructor & Destructor Documentation

◆ ParticleAffectorFactory()

Ogre::ParticleAffectorFactory::ParticleAffectorFactory ( )
inline

◆ ~ParticleAffectorFactory()

virtual Ogre::ParticleAffectorFactory::~ParticleAffectorFactory ( )
virtual

Member Function Documentation

◆ createAffector()

virtual ParticleAffector* Ogre::ParticleAffectorFactory::createAffector ( ParticleSystem psys)
pure virtual

Creates a new affector instance.

Remarks
The subclass MUST add a pointer to the created instance to mAffectors.

◆ destroyAffector()

virtual void Ogre::ParticleAffectorFactory::destroyAffector ( ParticleAffector e)
virtual

Destroys the affector pointed to by the parameter (for early clean up if required).

◆ getName()

virtual String Ogre::ParticleAffectorFactory::getName ( ) const
pure virtual

Returns the name of the factory, the name which identifies the particle affector type this factory creates.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [2/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [3/3]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

◆ operator new[]() [2/2]

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

The documentation for this class was generated from the following file: