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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Base class interface for shader program writers. More...
#include <OgreShaderProgramWriter.h>
Inheritance diagram for Ogre::RTShader::ProgramWriter:Public Member Functions | |
| virtual | ~ProgramWriter () |
| Class destructor. More... | |
| virtual const String & | getTargetLanguage () const =0 |
| Return the target language of this writer. More... | |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, void *) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More... | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new More... | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More... | |
| void * | operator new[] (size_t sz) |
| virtual void | writeSourceCode (std::ostream &os, Program *program)=0 |
| Write the program shader source code. More... | |
Base class interface for shader program writers.
The main usage of this class is to generate a shader source code from the given CPU program. In order to support specific shader language one should subclass this interface and implement the pure methods.
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inlinevirtual |
Class destructor.
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pure virtual |
Return the target language of this writer.
Implemented in Ogre::RTShader::CGProgramWriter, Ogre::RTShader::GLSLESProgramWriter, Ogre::RTShader::HLSLProgramWriter, and Ogre::RTShader::GLSLProgramWriter.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
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inlineinherited |
placement operator new
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inlineinherited |
array operator new, with debug line info
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inlineinherited |
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pure virtual |
Write the program shader source code.
| os | The output stream to write to code into. |
| program | The source CPU program for the GPU program code. |
Implemented in Ogre::RTShader::CGProgramWriter, Ogre::RTShader::GLSLESProgramWriter, Ogre::RTShader::HLSLProgramWriter, and Ogre::RTShader::GLSLProgramWriter.