Triplanar Texturing.
More...
#include <OgreShaderExTriplanarTexturing.h>
|
virtual void | copyFrom (const SubRenderState &rhs) |
|
virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set. More...
|
|
SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state. More...
|
|
SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state. More...
|
|
virtual int | getExecutionOrder () const |
|
virtual const String & | getType () const |
|
void | operator delete (void *ptr) |
|
void | operator delete (void *ptr, void *) |
|
void | operator delete (void *ptr, const char *, int, const char *) |
|
void | operator delete[] (void *ptr) |
|
void | operator delete[] (void *ptr, const char *, int, const char *) |
|
void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
|
|
void * | operator new (size_t sz) |
|
void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
|
|
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
|
|
void * | operator new[] (size_t sz) |
|
virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
|
virtual void | setParameters (const Vector3 ¶meters) |
| Sets the parameters. More...
|
|
virtual void | setTextureNames (const String &textureNameFromX, const String &textureNameFromY, const String &textureNameFromZ) |
| Sets the texture names for the mapping. More...
|
|
virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
|
Triplanar Texturing.
Derives from SubRenderState class.
◆ copyFrom()
virtual void Ogre::RTShader::TriplanarTexturing::copyFrom |
( |
const SubRenderState & |
rhs | ) |
|
|
virtual |
◆ createCpuSubPrograms()
virtual bool Ogre::RTShader::SubRenderState::createCpuSubPrograms |
( |
ProgramSet * |
programSet | ) |
|
|
virtualinherited |
Create sub programs that represents this sub render state as part of a program set.
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.
- Parameters
-
programSet | container class of CPU and GPU programs that this sub state will affect on. |
Reimplemented in Ogre::RTShader::FFPTransform.
◆ getAccessor() [1/2]
◆ getAccessor() [2/2]
◆ getExecutionOrder()
virtual int Ogre::RTShader::TriplanarTexturing::getExecutionOrder |
( |
| ) |
const |
|
virtual |
◆ getType()
virtual const String& Ogre::RTShader::TriplanarTexturing::getType |
( |
| ) |
const |
|
virtual |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
( |
size_t |
sz, |
|
|
const char * |
file, |
|
|
int |
line, |
|
|
const char * |
func |
|
) |
| |
|
inlineinherited |
operator new, with debug line info
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
( |
size_t |
sz, |
|
|
const char * |
file, |
|
|
int |
line, |
|
|
const char * |
func |
|
) |
| |
|
inlineinherited |
array operator new, with debug line info
◆ operator new[]() [2/2]
◆ preAddToRenderState()
virtual bool Ogre::RTShader::TriplanarTexturing::preAddToRenderState |
( |
const RenderState * |
renderState, |
|
|
Pass * |
srcPass, |
|
|
Pass * |
dstPass |
|
) |
| |
|
virtual |
◆ setParameters()
virtual void Ogre::RTShader::TriplanarTexturing::setParameters |
( |
const Vector3 & |
parameters | ) |
|
|
virtual |
Sets the parameters.
- Parameters
-
parameters | Parameters: Texturescale, Plateau-size (0 to 0.57, not bigger to avoid division by zero!), transition-speed. |
◆ setTextureNames()
virtual void Ogre::RTShader::TriplanarTexturing::setTextureNames |
( |
const String & |
textureNameFromX, |
|
|
const String & |
textureNameFromY, |
|
|
const String & |
textureNameFromZ |
|
) |
| |
|
virtual |
Sets the texture names for the mapping.
- Parameters
-
textureNameFromX | The texture mapping from x. |
textureNameFromY | The texture mapping from y. |
textureNameFromZ | The texture mapping from z. |
◆ updateGpuProgramsParams()
◆ type
String Ogre::RTShader::TriplanarTexturing::type |
|
static |
The documentation for this class was generated from the following file: