The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters).
More...
#include <OgreShaderParams.h>
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| ShaderParams () |
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Param * | findParameter (const String &name) |
| Finds a parameter. More...
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uint32 | getUpdateCounter (void) const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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bool | removeParameterNoThrow (const String &name) |
| Removes a parameter if it matches the name. More...
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void | setDirty (void) |
| Call this whenever you've updated a parameter in mParams. More...
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void | updateParameters (GpuProgramParametersSharedPtr params, bool bForce) |
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The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters).
- Useful when loading an Hlms material via JSON (e.g. a Compute Job) which may generate multiple shaders depending on the property settings.
- Parameters are kept unsorted in mParams
◆ ParamVec
◆ ElementType
Enumerator |
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ElementInt | |
ElementUInt | |
ElementFloat | |
◆ ShaderParams()
Ogre::ShaderParams::ShaderParams |
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◆ findParameter()
Param* Ogre::ShaderParams::findParameter |
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const String & |
name | ) |
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Finds a parameter.
Returns null if not found. This operation is O(N) as it makes a linear search. You can cache the return pointer (as long as the iterators from mParams aren't invalidated)
◆ getUpdateCounter()
uint32 Ogre::ShaderParams::getUpdateCounter |
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void |
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const |
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inline |
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
operator new, with debug line info
◆ operator new() [2/3]
◆ operator new() [3/3]
◆ operator new[]() [1/2]
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
array operator new, with debug line info
◆ operator new[]() [2/2]
◆ removeParameterNoThrow()
bool Ogre::ShaderParams::removeParameterNoThrow |
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const String & |
name | ) |
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Removes a parameter if it matches the name.
Calling this function may alter the order of entries in mParams!
- Parameters
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- Returns
- Returns true if we removed a parameter with such name. Returns false if said parameter couldn't be found.
◆ setDirty()
void Ogre::ShaderParams::setDirty |
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void |
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inline |
Call this whenever you've updated a parameter in mParams.
◆ updateParameters()
◆ mParams
◆ mSilenceMissingParameterWarnings
bool Ogre::ShaderParams::mSilenceMissingParameterWarnings |
Don't log exceptions about missing parameters.
◆ mUpdateCounter
uint32 Ogre::ShaderParams::mUpdateCounter |
The documentation for this class was generated from the following file: