_applyAnimation(const TransformArray &boneTransforms) | Ogre::SkeletonAnimation | |
_initialize(void) | Ogre::SkeletonAnimation | |
_swapBoneWeightsUniquePtr(RawSimdUniquePtr< ArrayReal, MEMCATEGORY_ANIMATION > &inOutBoneWeights) | Ogre::SkeletonAnimation | |
addFrame(Real frames) | Ogre::SkeletonAnimation | |
addTime(Real time) | Ogre::SkeletonAnimation | inline |
AllocatedObject() | Ogre::AllocatedObject< Alloc > | inlineexplicit |
getBoneWeight(IdString boneName) const | Ogre::SkeletonAnimation | |
getBoneWeightPtr(IdString boneName) | Ogre::SkeletonAnimation | |
getCurrentFrame(void) const | Ogre::SkeletonAnimation | inline |
getCurrentTime(void) const | Ogre::SkeletonAnimation | inline |
getDefinition(void) const | Ogre::SkeletonAnimation | inline |
getDuration(void) const | Ogre::SkeletonAnimation | |
getEnabled(void) const | Ogre::SkeletonAnimation | inline |
getLoop(void) const | Ogre::SkeletonAnimation | inline |
getName(void) const | Ogre::SkeletonAnimation | inline |
getNumFrames(void) const | Ogre::SkeletonAnimation | |
mEnabled | Ogre::SkeletonAnimation | |
mFrameRate | Ogre::SkeletonAnimation | |
mLoop | Ogre::SkeletonAnimation | |
mOwner | Ogre::SkeletonAnimation | |
mSlotStarts | Ogre::SkeletonAnimation | |
mWeight | Ogre::SkeletonAnimation | |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | inline |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | inline |
setBoneWeight(IdString boneName, Real weight) | Ogre::SkeletonAnimation | |
setEnabled(bool bEnable) | Ogre::SkeletonAnimation | |
setFrame(Real frame) | Ogre::SkeletonAnimation | |
setLoop(bool bLoop) | Ogre::SkeletonAnimation | inline |
setTime(Real time) | Ogre::SkeletonAnimation | inline |
SkeletonAnimation(const SkeletonAnimationDef *definition, const FastArray< size_t > *slotStarts, SkeletonInstance *owner) | Ogre::SkeletonAnimation | |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | inline |