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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Represents the instance of a Skeletal animation based on its definition. More...
#include <OgreSkeletonAnimation.h>
Inheritance diagram for Ogre::SkeletonAnimation:Public Member Functions | |
| SkeletonAnimation (const SkeletonAnimationDef *definition, const FastArray< size_t > *slotStarts, SkeletonInstance *owner) | |
| void | _applyAnimation (const TransformArray &boneTransforms) |
| void | _initialize (void) |
| Internal function that initializes a lot of structures that can't be done in the constructor due to how SkeletonInstance is created/pushed in a vector. More... | |
| void | _swapBoneWeightsUniquePtr (RawSimdUniquePtr< ArrayReal, MEMCATEGORY_ANIMATION > &inOutBoneWeights) |
| void | addFrame (Real frames) |
| Plays the animation forward (or backwards if negative) More... | |
| void | addTime (Real time) |
| Plays the animation forward (or backwards if negative) More... | |
| Real | getBoneWeight (IdString boneName) const |
| Gets the current per-bone weight of a particular bone. More... | |
| Real * | getBoneWeightPtr (IdString boneName) |
| Gets a pointer current per-bone weight of a particular bone. More... | |
| Real | getCurrentFrame (void) const |
| Gets the current animation frame, in frames. More... | |
| Real | getCurrentTime (void) const |
| Gets the current animation time, in seconds. Prefer using getCurrentFrame. More... | |
| const SkeletonAnimationDef * | getDefinition (void) const |
| Real | getDuration (void) const |
| Gets animation length, in seconds. More... | |
| bool | getEnabled (void) const |
| bool | getLoop (void) const |
| Returns current loop setting. More... | |
| IdString | getName (void) const |
| Real | getNumFrames (void) const |
| Gets the frame count. More... | |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, void *) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More... | |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new More... | |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More... | |
| void * | operator new[] (size_t sz) |
| void | setBoneWeight (IdString boneName, Real weight) |
| Sets the per-bone weight to a particular bone. More... | |
| void | setEnabled (bool bEnable) |
| Enables or disables this animation. A disabled animation won't be processed at all. More... | |
| void | setFrame (Real frame) |
| Sets the animation to a particular frame. More... | |
| void | setLoop (bool bLoop) |
| Loop setting. More... | |
| void | setTime (Real time) |
| Sets the animation to a particular time. More... | |
Public Attributes | |
| bool | mEnabled |
| Real | mFrameRate |
| bool | mLoop |
| SkeletonInstance * | mOwner |
| FastArray< size_t > const * | mSlotStarts |
| Real | mWeight |
Represents the instance of a Skeletal animation based on its definition.
| Ogre::SkeletonAnimation::SkeletonAnimation | ( | const SkeletonAnimationDef * | definition, |
| const FastArray< size_t > * | slotStarts, | ||
| SkeletonInstance * | owner | ||
| ) |
| void Ogre::SkeletonAnimation::_applyAnimation | ( | const TransformArray & | boneTransforms | ) |
| void Ogre::SkeletonAnimation::_initialize | ( | void | ) |
Internal function that initializes a lot of structures that can't be done in the constructor due to how SkeletonInstance is created/pushed in a vector.
If you're not an Ogre dev, don't call this directly.
| void Ogre::SkeletonAnimation::_swapBoneWeightsUniquePtr | ( | RawSimdUniquePtr< ArrayReal, MEMCATEGORY_ANIMATION > & | inOutBoneWeights | ) |
| void Ogre::SkeletonAnimation::addFrame | ( | Real | frames | ) |
Plays the animation forward (or backwards if negative)
| frames | Frames to advance, in frames |
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Plays the animation forward (or backwards if negative)
| time | Time to advance, in seconds |
Gets the current per-bone weight of a particular bone.
| boneName | The name of the bone to get. If this animation doesn't affect that bone (or the name is invalid) this function returns 0. |
Gets a pointer current per-bone weight of a particular bone.
Useful if you intend to have read/write access to this value very often.
| boneName | The name of the bone to get. If this animation doesn't affect that bone (or the name is invalid) this function returns a null pointer. |
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Gets the current animation frame, in frames.
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Gets the current animation time, in seconds. Prefer using getCurrentFrame.
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| Real Ogre::SkeletonAnimation::getDuration | ( | void | ) | const |
Gets animation length, in seconds.
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Returns current loop setting.
setLoop.
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| Real Ogre::SkeletonAnimation::getNumFrames | ( | void | ) | const |
Gets the frame count.
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operator new, with debug line info
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placement operator new
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inlineinherited |
array operator new, with debug line info
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Sets the per-bone weight to a particular bone.
Useful for fine control over animation strength on a set of nodes (i.e. an arm)
| boneName | The name of the bone to set. If this animation doesn't affect that bone (or the name is invalid) this function does nothing. |
| weight | Weight to apply to this particular bone. Note that the animation multiplies this value against the global mWeight to obtain the final weight. Normal range is between [0; 1] but not necessarily. |
| void Ogre::SkeletonAnimation::setEnabled | ( | bool | bEnable | ) |
Enables or disables this animation. A disabled animation won't be processed at all.
| void Ogre::SkeletonAnimation::setFrame | ( | Real | frame | ) |
Sets the animation to a particular frame.
| frames | Frame to set to, in frames |
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Loop setting.
Looped animations will wrap back to zero when reaching the animation length or go back to the animation length if playing backwards. Non-looped animations will stop at the animation length (or at 0 if backwards) but won't be disabled.
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Sets the animation to a particular time.
| time | Time to set to, in seconds |
| bool Ogre::SkeletonAnimation::mEnabled |
| Real Ogre::SkeletonAnimation::mFrameRate |
| bool Ogre::SkeletonAnimation::mLoop |
| SkeletonInstance* Ogre::SkeletonAnimation::mOwner |
| FastArray<size_t> const* Ogre::SkeletonAnimation::mSlotStarts |
| Real Ogre::SkeletonAnimation::mWeight |