Predefined controller value for getting / setting the frame number of a texture layer.
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| TextureFrameControllerValue (TextureUnitState *t) |
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Real | getValue (void) const |
| Gets the frame number as a parametric value in the range [0,1]. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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void | setValue (Real value) |
| Sets the frame number as a parametric value in the range [0,1]; the actual frame number is (value * numFrames) % numFrames). More...
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Predefined controller value for getting / setting the frame number of a texture layer.