Predefined controller value for getting / setting the frame number of a texture layer.
More...
|
| | TextureFrameControllerValue (TextureUnitState *t) |
| |
| Real | getValue (void) const |
| | Gets the frame number as a parametric value in the range [0,1]. More...
|
| |
| void | operator delete (void *ptr) |
| |
| void | operator delete (void *ptr, void *) |
| |
| void | operator delete (void *ptr, const char *, int, const char *) |
| |
| void | operator delete[] (void *ptr) |
| |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| | operator new, with debug line info More...
|
| |
| void * | operator new (size_t sz) |
| |
| void * | operator new (size_t sz, void *ptr) |
| | placement operator new More...
|
| |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| | array operator new, with debug line info More...
|
| |
| void * | operator new[] (size_t sz) |
| |
| void | setValue (Real value) |
| | Sets the frame number as a parametric value in the range [0,1]; the actual frame number is (value * numFrames) % numFrames). More...
|
| |
Predefined controller value for getting / setting the frame number of a texture layer.