#include <OgreVertexShadowMapHelper.h>
◆ GeometryVec
◆ findFirstAppearance()
static bool Ogre::v1::VertexShadowMapHelper::findFirstAppearance |
( |
const GeometryVec & |
geom, |
|
|
const VertexData * |
vertexBuffer, |
|
|
size_t & |
outVaoIdx |
|
) |
| |
|
static |
◆ optimizeForShadowMapping()
Reads all the vertex & index buffer from all the LOD levels in inVao, optimizes the buffers for shadow mapping, and stores them as new Vaos in outVao.
- Parameters
-
vaoManager | VaoManager. Required for buffer management. |
inVao | Input Vao to clone and optimize. |
outVao | Output vao to store the cloned, optimized version. |
◆ useSameGeoms()
static void Ogre::v1::VertexShadowMapHelper::useSameGeoms |
( |
const GeometryVec & |
inGeom, |
|
|
GeometryVec & |
outGeom |
|
) |
| |
|
static |
The documentation for this class was generated from the following file: