OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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This manual is aimed at making the transition to
Ogre
2.0 as less painful and traumatic as possible.
Changes: Objects, Scene & Nodes
Technical Overview
Compositor
Instancing
Threading
Performance Hints
HLMS: High Level Material System
AZDO changes (Aproaching Zero Driver Overhead)
The Command Buffer
What's new in Ogre 2.2
Behavor of StagingTexture in D3D11
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