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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
|
Enumerations | |
| enum | SceneFlags { SceneNodes = 1u << 0u, ForceAllSceneNodes = 1u << 1u, Items = 1u << 2u, Entities = 1u << 3u, Lights = 1u << 4u, Cameras = 1u << 5u, Materials = 1u << 6u, TexturesOitd = 1u << 7u, TexturesOriginal = 1u << 8u, Meshes = 1u << 9u, MeshesV1 = 1u << 10u, SceneSettings = 1u << 11u, InstantRadiosity = 1u << 12u, BuildInstantRadiosity = 1u << 13u, LightsVpl = 1u << 14u, ParallaxCorrectedCubemap = 1u << 15u, AreaLightMasks = 1u << 16u, Decals = 1u << 17u } |
| Enumerator | |
|---|---|
| SceneNodes | |
| ForceAllSceneNodes | Always export the scene node even if its empty or its only attached objects are things we're not exporting (e.g. only lights are attached to a SceneNode but we're not exporting lights) See DefaultSceneFormatListener::exportSceneNode |
| Items | |
| Entities | |
| Lights | |
| Cameras | |
| Materials | |
| TexturesOitd | |
| TexturesOriginal | |
| Meshes | |
| MeshesV1 | |
| SceneSettings | |
| InstantRadiosity | |
| BuildInstantRadiosity | Only used for importing. Has no effect if InstantRadiosity is not set. If this flag is present, InstantRadiosity will be build. |
| LightsVpl | Warning: Importing w/ both BuildInstantRadiosity and LightsVpl can result in an incorrect scene (VPLs will exist twice). |
| ParallaxCorrectedCubemap | |
| AreaLightMasks | |
| Decals | |