OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Variables | |
_OgreExport const uint32 | LAYER_SHADOW_CASTER |
_OgreExport const uint32 | LAYER_VISIBILITY |
Object casts shadows (is rendered to shadow camera) More... | |
_OgreExport const uint32 | RESERVED_VISIBILITY_FLAGS |
When this is bit is clear, the obj is not rendered at all. More... | |
_OgreExport const uint32 Ogre::VisibilityFlags::LAYER_SHADOW_CASTER |
_OgreExport const uint32 Ogre::VisibilityFlags::LAYER_VISIBILITY |
Object casts shadows (is rendered to shadow camera)
_OgreExport const uint32 Ogre::VisibilityFlags::RESERVED_VISIBILITY_FLAGS |
When this is bit is clear, the obj is not rendered at all.
Referenced by Ogre::CompositorPassSceneDef::setLightVisibilityMask(), Ogre::CompositorPassSceneDef::setVisibilityMask(), and Ogre::SceneManager::setVisibilityMask().