OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::CamerasInProgress Struct Reference

Struct that holds a number of cameras used in the current rendering pass. More...

#include <OgreSceneManager.h>

Public Member Functions

 CamerasInProgress ()
 
 CamerasInProgress (const Camera *camera)
 
 CamerasInProgress (const Camera *_renderingCamera, const Camera *_cullingCamera, const Camera *_lodCamera)
 

Public Attributes

const CameracullingCamera
 
const CameralodCamera
 
const CamerarenderingCamera
 

Detailed Description

Struct that holds a number of cameras used in the current rendering pass.

Constructor & Destructor Documentation

◆ CamerasInProgress() [1/3]

Ogre::CamerasInProgress::CamerasInProgress ( )
inline

◆ CamerasInProgress() [2/3]

Ogre::CamerasInProgress::CamerasInProgress ( const Camera camera)
inline

◆ CamerasInProgress() [3/3]

Ogre::CamerasInProgress::CamerasInProgress ( const Camera _renderingCamera,
const Camera _cullingCamera,
const Camera _lodCamera 
)
inline

Member Data Documentation

◆ cullingCamera

const Camera* Ogre::CamerasInProgress::cullingCamera

◆ lodCamera

const Camera* Ogre::CamerasInProgress::lodCamera

◆ renderingCamera

const Camera* Ogre::CamerasInProgress::renderingCamera

The documentation for this struct was generated from the following file: