OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Struct that holds a number of cameras used in the current rendering pass. More...
#include <OgreSceneManager.h>
Public Member Functions | |
CamerasInProgress () | |
CamerasInProgress (const Camera *camera) | |
CamerasInProgress (const Camera *_renderingCamera, const Camera *_cullingCamera, const Camera *_lodCamera) | |
Public Attributes | |
const Camera * | cullingCamera |
const Camera * | lodCamera |
const Camera * | renderingCamera |
Struct that holds a number of cameras used in the current rendering pass.
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inline |
const Camera* Ogre::CamerasInProgress::cullingCamera |
const Camera* Ogre::CamerasInProgress::lodCamera |
const Camera* Ogre::CamerasInProgress::renderingCamera |