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    OGRE
    2.2.4
    
   Object-Oriented Graphics Rendering Engine 
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Holds all lights in SoA after being culled over all frustums. More...
#include <OgreCommon.h>
Public Member Functions | |
| LightListInfo () | |
| ~LightListInfo () | |
Public Attributes | |
| Sphere *RESTRICT_ALIAS | boundingSphere | 
| LightArray | lights | 
| uint32 *RESTRICT_ALIAS | visibilityMask | 
| Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection.  More... | |
Holds all lights in SoA after being culled over all frustums.
      
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References Ogre::MEMCATEGORY_SCENE_CONTROL, and OGRE_FREE_SIMD.
| Sphere* RESTRICT_ALIAS Ogre::LightListInfo::boundingSphere | 
| LightArray Ogre::LightListInfo::lights | 
| uint32* RESTRICT_ALIAS Ogre::LightListInfo::visibilityMask | 
Copy from lights[i]->getVisibilityFlags(), this copy avoids one level of indirection.