OGRE  2.2.4
Object-Oriented Graphics Rendering Engine
Ogre::TerrainGroup::RayResult Struct Reference

Result from a terrain ray intersection with the terrain group. More...

#include <OgreTerrainGroup.h>

Public Member Functions

 RayResult (bool _hit, Terrain *_terrain, const Vector3 &_pos)
 

Public Attributes

bool hit
 Whether an intersection occurred. More...
 
Vector3 position
 Position at which the intersection occurred. More...
 
Terrainterrain
 Which terrain instance was hit, if any. More...
 

Detailed Description

Result from a terrain ray intersection with the terrain group.

Constructor & Destructor Documentation

◆ RayResult()

Ogre::TerrainGroup::RayResult::RayResult ( bool  _hit,
Terrain _terrain,
const Vector3 _pos 
)
inline

Member Data Documentation

◆ hit

bool Ogre::TerrainGroup::RayResult::hit

Whether an intersection occurred.

◆ position

Vector3 Ogre::TerrainGroup::RayResult::position

Position at which the intersection occurred.

◆ terrain

Terrain* Ogre::TerrainGroup::RayResult::terrain

Which terrain instance was hit, if any.


The documentation for this struct was generated from the following file: