OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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Internal structure defining a texture effect. More...
#include <OgreTextureUnitState.h>
Public Attributes | |
Real | amplitude |
Real | arg1 |
Real | arg2 |
Real | base |
Controller< Real > * | controller |
Real | frequency |
const Frustum * | frustum |
Real | phase |
int | subtype |
TextureEffectType | type |
WaveformType | waveType |
Internal structure defining a texture effect.
Real Ogre::TextureUnitState::TextureEffect::amplitude |
Real Ogre::TextureUnitState::TextureEffect::arg1 |
Real Ogre::TextureUnitState::TextureEffect::arg2 |
Real Ogre::TextureUnitState::TextureEffect::base |
Controller<Real>* Ogre::TextureUnitState::TextureEffect::controller |
Real Ogre::TextureUnitState::TextureEffect::frequency |
const Frustum* Ogre::TextureUnitState::TextureEffect::frustum |
Real Ogre::TextureUnitState::TextureEffect::phase |
int Ogre::TextureUnitState::TextureEffect::subtype |
TextureEffectType Ogre::TextureUnitState::TextureEffect::type |
WaveformType Ogre::TextureUnitState::TextureEffect::waveType |