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OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"#include "OgreD3D11DeviceResource.h"#include "Vao/OgreBufferPacked.h"#include "ogrestd/vector.h"Classes | |
| class | Ogre::D3D11DynamicBuffer |
| D3D11 doesn't support mapping the same buffer twice even if the regions don't overlap. More... | |
Namespaces | |
| Ogre | |