OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
OgreQuake3Types.h File Reference

Classes

struct  bsp_brush_t
 
struct  bsp_brushside_t
 
struct  bsp_face_t
 
struct  bsp_header_t
 
struct  bsp_leaf_t
 
struct  bsp_lump_entry_t
 
struct  bsp_model_t
 
struct  bsp_node_t
 
struct  bsp_plane_t
 
struct  bsp_shader_t
 
struct  bsp_vertex_t
 
struct  bsp_vis_t
 

Macros

#define BSP_BRUSH_LUMP   (8)
 
#define BSP_BRUSHSIDES_LUMP   (9)
 
#define BSP_ELEMENTS_LUMP   (11)
 
#define BSP_ENTITIES_LUMP   (0)
 
#define BSP_FACES_LUMP   (13)
 
#define BSP_FACETYPE_FLARE   (4)
 
#define BSP_FACETYPE_MESH   (3)
 
#define BSP_FACETYPE_NORMAL   (1)
 
#define BSP_FACETYPE_PATCH   (2)
 
#define BSP_FOG_LUMP   (12)
 
#define BSP_HEADER_ID   (*(int*)"IBSP")
 
#define BSP_HEADER_VER   (46)
 
#define BSP_LBRUSHES_LUMP   (6)
 
#define BSP_LEAVES_LUMP   (4)
 
#define BSP_LFACES_LUMP   (5)
 
#define BSP_LIGHTMAP_BANKSIZE   (128*128*3)
 
#define BSP_LIGHTMAPS_LUMP   (14)
 
#define BSP_LIGHTVOLS_LUMP   (15)
 
#define BSP_MODELS_LUMP   (7)
 
#define BSP_NODES_LUMP   (3)
 
#define BSP_PLANES_LUMP   (2)
 
#define BSP_SHADERS_LUMP   (1)
 
#define BSP_VERTICES_LUMP   (10)
 
#define BSP_VISIBILITY_LUMP   (16)
 
#define CONTENTS_AREAPORTAL   0x8000
 
#define CONTENTS_BODY   0x2000000
 
#define CONTENTS_CLUSTERPORTAL   0x100000
 
#define CONTENTS_CORPSE   0x4000000
 
#define CONTENTS_DETAIL   0x8000000
 
#define CONTENTS_DONOTENTER   0x200000
 
#define CONTENTS_FOG   64
 
#define CONTENTS_JUMPPAD   0x80000
 
#define CONTENTS_LAVA   8
 
#define CONTENTS_MONSTERCLIP   0x20000
 
#define CONTENTS_NODROP   0x80000000
 
#define CONTENTS_ORIGIN   0x1000000
 
#define CONTENTS_PLAYERCLIP   0x10000
 
#define CONTENTS_SLIME   16
 
#define CONTENTS_SOLID   1
 
#define CONTENTS_STRUCTURAL   0x10000000
 
#define CONTENTS_TELEPORTER   0x40000
 
#define CONTENTS_TRANSLUCENT   0x20000000
 
#define CONTENTS_TRIGGER   0x40000000
 
#define CONTENTS_WATER   32
 
#define SURF_ALPHASHADOW   0x10000
 
#define SURF_FLESH   0x40
 
#define SURF_HINT   0x100
 
#define SURF_LADDER   0x8
 
#define SURF_LIGHTFILTER   0x8000
 
#define SURF_METALSTEPS   0x1000
 
#define SURF_NODAMAGE   0x1
 
#define SURF_NODLIGHT   0x20000
 
#define SURF_NODRAW   0x80
 
#define SURF_NOIMPACT   0x10
 
#define SURF_NOLIGHTMAP   0x400
 
#define SURF_NOMARKS   0x20
 
#define SURF_NONSOLID   0x4000
 
#define SURF_NOSTEPS   0x2000
 
#define SURF_POINTLIGHT   0x800
 
#define SURF_SKIP   0x200
 
#define SURF_SKY   0x4
 
#define SURF_SLICK   0x2
 

Enumerations

enum  {
  SHADER_NOCULL = 1 << 0 , SHADER_TRANSPARENT = 1 << 1 , SHADER_DEPTHWRITE = 1 << 2 , SHADER_SKY = 1 << 3 ,
  SHADER_NOMIPMAPS = 1 << 4 , SHADER_NEEDCOLOURS = 1 << 5 , SHADER_DEFORMVERTS = 1 << 6
}
 
enum  {
  SHADER_LIGHTMAP = 1 << 0 , SHADER_BLEND = 1 << 1 , SHADER_ALPHAFUNC = 1 << 3 , SHADER_TCMOD = 1 << 4 ,
  SHADER_ANIMMAP = 1 << 5 , SHADER_TCGEN_ENV = 1 << 6
}
 
enum  DeformFunc {
  DEFORM_FUNC_NONE = 0 , DEFORM_FUNC_BULGE = 1 , DEFORM_FUNC_WAVE = 2 , DEFORM_FUNC_NORMAL = 3 ,
  DEFORM_FUNC_MOVE = 4 , DEFORM_FUNC_AUTOSPRITE = 5 , DEFORM_FUNC_AUTOSPRITE2 = 6
}
 
enum  GenFunc { SHADER_GEN_IDENTITY = 0 , SHADER_GEN_WAVE = 1 , SHADER_GEN_VERTEX = 2 }
 
enum  TexGen { TEXGEN_BASE = 0 , TEXGEN_LIGHTMAP = 1 , TEXGEN_ENVIRONMENT = 2 }
 
enum  WaveType {
  SHADER_FUNC_NONE = 0 , SHADER_FUNC_SIN = 1 , SHADER_FUNC_TRIANGLE = 2 , SHADER_FUNC_SQUARE = 3 ,
  SHADER_FUNC_SAWTOOTH = 4 , SHADER_FUNC_INVERSESAWTOOTH = 5
}
 

Macro Definition Documentation

◆ BSP_BRUSH_LUMP

#define BSP_BRUSH_LUMP   (8)

◆ BSP_BRUSHSIDES_LUMP

#define BSP_BRUSHSIDES_LUMP   (9)

◆ BSP_ELEMENTS_LUMP

#define BSP_ELEMENTS_LUMP   (11)

◆ BSP_ENTITIES_LUMP

#define BSP_ENTITIES_LUMP   (0)

◆ BSP_FACES_LUMP

#define BSP_FACES_LUMP   (13)

◆ BSP_FACETYPE_FLARE

#define BSP_FACETYPE_FLARE   (4)

◆ BSP_FACETYPE_MESH

#define BSP_FACETYPE_MESH   (3)

◆ BSP_FACETYPE_NORMAL

#define BSP_FACETYPE_NORMAL   (1)

◆ BSP_FACETYPE_PATCH

#define BSP_FACETYPE_PATCH   (2)

◆ BSP_FOG_LUMP

#define BSP_FOG_LUMP   (12)

◆ BSP_HEADER_ID

#define BSP_HEADER_ID   (*(int*)"IBSP")

◆ BSP_HEADER_VER

#define BSP_HEADER_VER   (46)

◆ BSP_LBRUSHES_LUMP

#define BSP_LBRUSHES_LUMP   (6)

◆ BSP_LEAVES_LUMP

#define BSP_LEAVES_LUMP   (4)

◆ BSP_LFACES_LUMP

#define BSP_LFACES_LUMP   (5)

◆ BSP_LIGHTMAP_BANKSIZE

#define BSP_LIGHTMAP_BANKSIZE   (128*128*3)

◆ BSP_LIGHTMAPS_LUMP

#define BSP_LIGHTMAPS_LUMP   (14)

◆ BSP_LIGHTVOLS_LUMP

#define BSP_LIGHTVOLS_LUMP   (15)

◆ BSP_MODELS_LUMP

#define BSP_MODELS_LUMP   (7)

◆ BSP_NODES_LUMP

#define BSP_NODES_LUMP   (3)

◆ BSP_PLANES_LUMP

#define BSP_PLANES_LUMP   (2)

◆ BSP_SHADERS_LUMP

#define BSP_SHADERS_LUMP   (1)

◆ BSP_VERTICES_LUMP

#define BSP_VERTICES_LUMP   (10)

◆ BSP_VISIBILITY_LUMP

#define BSP_VISIBILITY_LUMP   (16)

◆ CONTENTS_AREAPORTAL

#define CONTENTS_AREAPORTAL   0x8000

◆ CONTENTS_BODY

#define CONTENTS_BODY   0x2000000

◆ CONTENTS_CLUSTERPORTAL

#define CONTENTS_CLUSTERPORTAL   0x100000

◆ CONTENTS_CORPSE

#define CONTENTS_CORPSE   0x4000000

◆ CONTENTS_DETAIL

#define CONTENTS_DETAIL   0x8000000

◆ CONTENTS_DONOTENTER

#define CONTENTS_DONOTENTER   0x200000

◆ CONTENTS_FOG

#define CONTENTS_FOG   64

◆ CONTENTS_JUMPPAD

#define CONTENTS_JUMPPAD   0x80000

◆ CONTENTS_LAVA

#define CONTENTS_LAVA   8

◆ CONTENTS_MONSTERCLIP

#define CONTENTS_MONSTERCLIP   0x20000

◆ CONTENTS_NODROP

#define CONTENTS_NODROP   0x80000000

◆ CONTENTS_ORIGIN

#define CONTENTS_ORIGIN   0x1000000

◆ CONTENTS_PLAYERCLIP

#define CONTENTS_PLAYERCLIP   0x10000

◆ CONTENTS_SLIME

#define CONTENTS_SLIME   16

◆ CONTENTS_SOLID

#define CONTENTS_SOLID   1

◆ CONTENTS_STRUCTURAL

#define CONTENTS_STRUCTURAL   0x10000000

◆ CONTENTS_TELEPORTER

#define CONTENTS_TELEPORTER   0x40000

◆ CONTENTS_TRANSLUCENT

#define CONTENTS_TRANSLUCENT   0x20000000

◆ CONTENTS_TRIGGER

#define CONTENTS_TRIGGER   0x40000000

◆ CONTENTS_WATER

#define CONTENTS_WATER   32

◆ SURF_ALPHASHADOW

#define SURF_ALPHASHADOW   0x10000

◆ SURF_FLESH

#define SURF_FLESH   0x40

◆ SURF_HINT

#define SURF_HINT   0x100

◆ SURF_LADDER

#define SURF_LADDER   0x8

◆ SURF_LIGHTFILTER

#define SURF_LIGHTFILTER   0x8000

◆ SURF_METALSTEPS

#define SURF_METALSTEPS   0x1000

◆ SURF_NODAMAGE

#define SURF_NODAMAGE   0x1

◆ SURF_NODLIGHT

#define SURF_NODLIGHT   0x20000

◆ SURF_NODRAW

#define SURF_NODRAW   0x80

◆ SURF_NOIMPACT

#define SURF_NOIMPACT   0x10

◆ SURF_NOLIGHTMAP

#define SURF_NOLIGHTMAP   0x400

◆ SURF_NOMARKS

#define SURF_NOMARKS   0x20

◆ SURF_NONSOLID

#define SURF_NONSOLID   0x4000

◆ SURF_NOSTEPS

#define SURF_NOSTEPS   0x2000

◆ SURF_POINTLIGHT

#define SURF_POINTLIGHT   0x800

◆ SURF_SKIP

#define SURF_SKIP   0x200

◆ SURF_SKY

#define SURF_SKY   0x4

◆ SURF_SLICK

#define SURF_SLICK   0x2

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
SHADER_NOCULL 
SHADER_TRANSPARENT 
SHADER_DEPTHWRITE 
SHADER_SKY 
SHADER_NOMIPMAPS 
SHADER_NEEDCOLOURS 
SHADER_DEFORMVERTS 

◆ anonymous enum

anonymous enum
Enumerator
SHADER_LIGHTMAP 
SHADER_BLEND 
SHADER_ALPHAFUNC 
SHADER_TCMOD 
SHADER_ANIMMAP 
SHADER_TCGEN_ENV 

◆ DeformFunc

enum DeformFunc
Enumerator
DEFORM_FUNC_NONE 
DEFORM_FUNC_BULGE 
DEFORM_FUNC_WAVE 
DEFORM_FUNC_NORMAL 
DEFORM_FUNC_MOVE 
DEFORM_FUNC_AUTOSPRITE 
DEFORM_FUNC_AUTOSPRITE2 

◆ GenFunc

enum GenFunc
Enumerator
SHADER_GEN_IDENTITY 
SHADER_GEN_WAVE 
SHADER_GEN_VERTEX 

◆ TexGen

enum TexGen
Enumerator
TEXGEN_BASE 
TEXGEN_LIGHTMAP 
TEXGEN_ENVIRONMENT 

◆ WaveType

enum WaveType
Enumerator
SHADER_FUNC_NONE 
SHADER_FUNC_SIN 
SHADER_FUNC_TRIANGLE 
SHADER_FUNC_SQUARE 
SHADER_FUNC_SAWTOOTH 
SHADER_FUNC_INVERSESAWTOOTH