OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
OgreScriptLexer.h File Reference
#include "OgrePrerequisites.h"
#include <string.h>
#include "ogrestd/vector.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::ScriptLexer
 
struct  Ogre::ScriptToken
 This struct represents a token, which is an ID'd lexeme from the parsing input stream. More...
 

Namespaces

 Ogre
 

Typedefs

typedef vector< ScriptToken >::type Ogre::ScriptTokenList
 
typedef SharedPtr< ScriptTokenList > Ogre::ScriptTokenListPtr
 

Enumerations

enum  {
  Ogre::TID_LBRACKET = 0 , Ogre::TID_RBRACKET , Ogre::TID_COLON , Ogre::TID_VARIABLE ,
  Ogre::TID_WORD , Ogre::TID_QUOTE , Ogre::TID_NEWLINE , Ogre::TID_UNKNOWN ,
  Ogre::TID_END
}
 These codes represent token IDs which are numerical translations of specific lexemes. More...