Implementation of HardwareBufferManager for D3D9.
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#include <OgreD3D9HardwareBufferManager.h>
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| | D3D9HardwareBufferManagerBase () |
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| | ~D3D9HardwareBufferManagerBase () |
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| HardwareCounterBufferSharedPtr | createCounterBuffer (size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="") |
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| HardwareIndexBufferSharedPtr | createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
| | Create a hardware vertex buffer. More...
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| RenderToVertexBufferSharedPtr | createRenderToVertexBuffer () |
| | Create a render to vertex buffer. More...
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| HardwareUniformBufferSharedPtr | createUniformBuffer (size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String &name="") |
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| HardwareVertexBufferSharedPtr | createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false) |
| | Creates a vertex buffer. More...
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Implementation of HardwareBufferManager for D3D9.
◆ D3D9HardwareBufferManagerBase()
| Ogre::D3D9HardwareBufferManagerBase::D3D9HardwareBufferManagerBase |
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◆ ~D3D9HardwareBufferManagerBase()
| Ogre::D3D9HardwareBufferManagerBase::~D3D9HardwareBufferManagerBase |
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◆ createCounterBuffer()
| HardwareCounterBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createCounterBuffer |
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size_t |
sizeBytes, |
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HardwareBuffer::Usage |
usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, |
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bool |
useShadowBuffer = false, |
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const String & |
name = "" |
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◆ createIndexBuffer()
| HardwareIndexBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createIndexBuffer |
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HardwareIndexBuffer::IndexType |
itype, |
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size_t |
numIndexes, |
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HardwareBuffer::Usage |
usage, |
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bool |
useShadowBuffer = false |
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Create a hardware vertex buffer.
◆ createRenderToVertexBuffer()
| RenderToVertexBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createRenderToVertexBuffer |
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Create a render to vertex buffer.
◆ createUniformBuffer()
| HardwareUniformBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createUniformBuffer |
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size_t |
sizeBytes, |
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HardwareBuffer::Usage |
usage, |
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bool |
useShadowBuffer, |
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const String & |
name = "" |
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◆ createVertexBuffer()
| HardwareVertexBufferSharedPtr Ogre::D3D9HardwareBufferManagerBase::createVertexBuffer |
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size_t |
vertexSize, |
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size_t |
numVerts, |
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HardwareBuffer::Usage |
usage, |
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bool |
useShadowBuffer = false |
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The documentation for this class was generated from the following file: