#include <OgreGLES2DepthTexture.h>
◆ GLES2DepthTexture()
◆ ~GLES2DepthTexture()
  
  | 
        
          | virtual Ogre::GLES2DepthTexture::~GLES2DepthTexture | ( |  | ) |  |  | virtual | 
 
 
◆ _setGlTextureName()
      
        
          | void Ogre::GLES2DepthTexture::_setGlTextureName | ( | GLuint | textureName | ) |  | 
      
 
 
◆ createRenderTexture()
  
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          | void Ogre::GLES2Texture::createRenderTexture | ( |  | ) |  |  | inherited | 
 
 
◆ getBuffer()
  
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          | v1::HardwarePixelBufferSharedPtr Ogre::GLES2Texture::getBuffer | ( | size_t | face, |  
          |  |  | size_t | mipmap |  
          |  | ) |  |  |  | inherited | 
 
 
◆ getCustomAttribute()
  
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          | void Ogre::GLES2Texture::getCustomAttribute | ( | const String & | name, |  
          |  |  | void * | pData |  
          |  | ) |  |  |  | inherited | 
 
 
◆ getGLES2TextureTarget()
  
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          | GLenum Ogre::GLES2Texture::getGLES2TextureTarget | ( |  | ) | const |  | inherited | 
 
 
◆ getGLID()
  
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          | GLuint Ogre::GLES2Texture::getGLID | ( |  | ) | const |  | inlineinherited | 
 
 
◆ getShareableDepthBuffer()
  
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          | bool Ogre::GLES2DepthTexture::getShareableDepthBuffer | ( |  | ) | const |  | inline | 
 
 
The documentation for this class was generated from the following file: