#include <OgreGLES2DepthTexture.h>
◆ GLES2DepthTexture()
◆ ~GLES2DepthTexture()
virtual Ogre::GLES2DepthTexture::~GLES2DepthTexture |
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virtual |
◆ _setGlTextureName()
void Ogre::GLES2DepthTexture::_setGlTextureName |
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GLuint |
textureName | ) |
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◆ createRenderTexture()
void Ogre::GLES2Texture::createRenderTexture |
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inherited |
◆ getBuffer()
v1::HardwarePixelBufferSharedPtr Ogre::GLES2Texture::getBuffer |
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size_t |
face, |
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size_t |
mipmap |
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) |
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inherited |
◆ getCustomAttribute()
void Ogre::GLES2Texture::getCustomAttribute |
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const String & |
name, |
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void * |
pData |
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) |
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inherited |
◆ getGLES2TextureTarget()
GLenum Ogre::GLES2Texture::getGLES2TextureTarget |
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const |
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inherited |
◆ getGLID()
GLuint Ogre::GLES2Texture::getGLID |
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const |
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inlineinherited |
◆ getShareableDepthBuffer()
bool Ogre::GLES2DepthTexture::getShareableDepthBuffer |
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const |
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inline |
The documentation for this class was generated from the following file: